05013 Software Design: Seeing vs. Thinking

Product Managers find themselves at the center of their company’s debates and decisions on product design. They understand how crucial it is for the software to be well designed, so that it not only does what the market wants it to do, but does it in the way the market wants it to.

Good product design can mean the difference between success and failure. But it’s easy to think in such black-and-white terms. More subtly, good and bad design exists along a continuum, and most Product Managers find themselves working with software that has inevitable design flaws due to rushed release dates and the pitfalls of all-too-unstructured development efforts. Product Managers, by bringing about improvements to a product’s design, have a positive impact that results in a more profitable company.

In the software industry, there are two contradictory directions for product design. The first comes out of the design traditions of more classic products, such as consumer goods. The second stems from the very cerebral, and often very un-artistic, heritage of the computer industry. Software Product Managers feel the pull from both of these directions and must decide whether to choose one, the other, or a mixture of both, and why. Given the impact of design on profits and revenue, this is a key decision.

Read on for a discussion of these two conflicting design directions, and how understanding the benefits and drawbacks of each can help Product Managers guide the team towards the right design choices.

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Author Bio

Jacques Murphy is the founder and author of Product Management Challenges. He has over nineteen years of experience in the Continue reading..